Voting Machine
In this project, a voter program is loaded onto a player’s micro:bit. The player uses the buttons to vote eitheryes
or no
and the vote is sent to a dashboard micro:bit using the radio.
The dashboard allocates one LED per player and turns it on or off based on the vote.
The voter program
Assuming button A
is for a NO vote and B
is for YES, the voter program works like this:
Transmit a NO vote
When button A
is pressed, a number 0
is sent via radio and the X
symbol is shown on the screen.
input.onButtonPressed(Button.A, function () {
radio.sendNumber(0)
basic.showIcon(IconNames.No)
})
Transmit a YES vote
When button B
is pressed, a number 255
is sent via radio and the Y
symbol is shown on the screen.
input.onButtonPressed(Button.B, function () {
radio.sendNumber(255)
basic.showIcon(IconNames.Yes)
})
Set device serial number
In order to track the votes, we tell the radio to also transmit the device serial number.
radio.setTransmitSerialNumber(true)
Set the radio group
We arbitrarily choose 4
as the group used for the communications.
radio.setGroup(4)
Putting all the parts together, here’s the complete voter program:
input.onButtonPressed(Button.A, function () {
radio.sendNumber(0)
basic.showIcon(IconNames.No)
})
input.onButtonPressed(Button.B, function () {
radio.sendNumber(255)
basic.showIcon(IconNames.Yes)
})
radio.setGroup(4)
radio.setTransmitSerialNumber(true)
basic.showIcon(IconNames.Ghost)
The dashboard
The dashboard code is in the radio dashboard example.
Download the code from that example into the micro:bit that will be used to display the result.
When the dashboard receives a message from a micro:bit, it find a pixel for that board (and remembers it) and uses the number received as the brightness of the LED.
When a message hasn’t been received by a board for some time, it’s pixel will start to blink. After more time, it will simply turn off.
radio