Heads Guess!
{Introduction }
This is a simple remake of the famous Heads Up! game. The player holds the micro:bit on the forehead and has 30 seconds to guess words displayed on the screen. If the guess is correct, the player tilts the micro:bit forward; to pass, the player tilts it backwards.
{Step 1}
Put in code to ||game:start a countdown|| of 30 seconds.
game.startCountdown(30000)
{Step 2}
Create a new array of words to guess and name it ||arrays:wordList||. You will find Arrays under Advanced.
let wordList: string[] = []
wordList = ["PUPPY", "CLOCK", "NIGHT"]
game.startCountdown(30000)
{Step 3}
Add an event to run code when the micro:bit ||input:logo|| is pointing ||input:up||.
This is the gesture to get a new word.
input.onGesture(Gesture.LogoUp, function () {
})
{Step 4}
The items in ||arrays:wordList|| are numbered 0 to length - 1.
Add code to pick a ||math:random|| ||variables:index||.
let wordList: string[] = []
let index = 0
input.onGesture(Gesture.LogoUp, function () {
// @highlight
index = randint(0, wordList.length - 1)
})
{Step 5}
Add code to ||basic:show|| the value of the item stored at ||variables:index|| in ||arrays:wordList||.
let wordList: string[] = []
let index = 0
input.onGesture(Gesture.LogoUp, function () {
index = randint(0, wordList.length - 1)
// @highlight
basic.showString(wordList[index])
})
{Step 6}
Use an event to run code when the micro:bit ||input:screen|| is pointing ||input:down||.
This is the gesture for a correct guess.
input.onGesture(Gesture.ScreenDown, function () {
})
{Step 7}
Put in code to add points to the ||game:score||.
input.onGesture(Gesture.ScreenDown, function () {
// @highlight
game.addScore(1)
})
{Step 8}
Add another event to run code when the micro:bit ||input:screen|| is pointing ||input:up||.
This is the gesture for a pass.
input.onGesture(Gesture.ScreenUp, function () {
})
{Step 9}
For the pass gesture, add code to remove a ||game:life|| from the player.
input.onGesture(Gesture.ScreenUp, function () {
// @highlight
game.removeLife(1)
})